WIP 7: Scene setup
Alright, time to get cracking (finally). Before I start working on the UVs, I thought I’d share my scene setup. I’ve been struggling a bit with this ever since collections replaced the layer system. Now, don’t get me wrong, I think the collections are great (and more powerful than the layer system, for sure) but there comes a time when a lass wants to see the most bizarre combinations of items she’s created – and the collections need a touch more work before they do what she wants.
This time, I thought ahead and I created each major object on its own and then populated the scene with its instances. The “template” object is hidden, the instances are not. So when I I want to see everything that will eventually be rendered, I enable the “Instanced items” and “Environment” collections (aka grass, trees… you get the idea), and I see my full scene without clutter. Or I can isolate any of the template objects and work on its UVs. I can also toggle the lights and camera on and off quite easily. Here is the collections tree:
