lot of tweaking tonight. forgot couple important lessons. when creating linked objects. always apply the bloody scale. that will affect everything when unwrapping. second, disable all mirrors on objects you inted to share the uv:s. otherwise the bakes will overlap and you get really nasty artifacts.
so, lot fiddling around with objects and hiding those i don’t need. like i only need one tire. one wing rotor etc. anything that is something you cant see on other side is going to be sharing uvs.
pretty happy with the bake sofar. though i still need to fix few places, that are too obvious and will show even after all the other textures applied.
