You’re not just instantiating a rigidbody. You’re instantiating a prefab and using it as a rigidbody to apply force. The whole prefab game object is instantiated in game.
Author
Posts
Viewing 2 posts - 1 through 2 (of 2 total)
The topic ‘Shouldnt whole GameObject be instantiated, not just rigidbody? I mean there are more components applied – like mesh render…’ is closed to new replies.