Reply To: 2.8 Hurdles and Roadblocks

Forum Archive 2.8 Hurdles and Roadblocks Reply To: 2.8 Hurdles and Roadblocks

#47545
Omar Domenech
Participant

    Captains Log #3

    Got myself into big doo doo today. Using Groups doesn’t seem to be a thing anymore in 2.8. Shouldn’t have made the Heli almost entirely out of groups in 2.79 then.

    – I used to do Group Instancing. 

    First take a mesh that had lots of parts that weren’t going anywhere and secondly group them. Then get any low res mesh and group duplicate it so I can save on memory and performance.

    – Can’t find groups in 2.8 to do this. Is the Group system out of the picture now? Then how do we link assets into other files?

    – The closest thing I found was this in in the “Context” tab:

    – I thought that in the “Instancing” menu I was going to be able to do the “Group Duplication” but no, that doesn’t seem to be it.

    – It Says “High Flying Bird” up there but as you can see in the image below, there is no Collection named like that. So what is that menu all about? Is the Collection in the “Context” Tab separate form the actual Collections menu?

    – I thought Collections menu was here:

    – Some Collections are grayed out, the meshes are not visible in the viewport but the “Eye Icon” is set to On. Shouldn’t they be visible if the Eye is not turned off?

    – If I right click on a Collection Layer, a really big menu pops up with lots of options, I don’tknow what does do yet. Time to test and see.

    – The View Layer has got me confused. I haven’t got the slightest idea what that is. It shows that I have 2 but I don’t know why.

    – The Heli came better than I expected into 2.8, except for the Group Duplication, those parts are all missing. Only their simple meshes upon which the Duplication was on are visible.

    I am very confused when it comes to this part because it seems it has to do with a totally new system with this Collections and stuff. 

    I’m stuck here, this part has to be learned, not re-learned since it wasn’t in Blender before.