Just curious – why do the high poly and low poly objects have to be directly on top of each other/in same position before the Selected To Active Normals bake?
Sourcing my limited technical knowledge, I believe it has to do with global ray-casting. A good bake is dependent of the positional relationship between the high and low-poly version.
Author
Posts
Viewing 2 posts - 1 through 2 (of 2 total)
The topic ‘Just curious – why do the high poly and low poly objects have to be directly on top of each other/in same position before …’ is closed to new replies.