Reply To: February 26th, 2019 – Blender Live Critiques – Submit Your Blender Art!

Forum Archive February 26th, 2019 – Blender Live Critiques – Submit Your Blender Art! Reply To: February 26th, 2019 – Blender Live Critiques – Submit Your Blender Art!

#44947
smurfmier1985
Participant

      

    My submission for live critique

      

    Lots of submission so far, I hope there will still be time for mine 😅

      

    As some people may know the next couple of years I’m working on a huge personal project to practice all the things I’m learning (and to fill my portfolio), which is creating my own game level 😊 My main character is the son of what you could call ‘futuristic blacksmiths’, (its sci-fi themed), so his weapon of choice will be a spiced up sci-fi blacksmiths hammer!

    -> more context on the game in the first post of my dev log

      

    It’s my first time modeling a weapon and my first time modeling for games, so I could use some feedback on it before moving on. 

    The hammer weapon is based on the shape of a real blacksmiths hammer. I began with that shape based of reference and then gradually build up the sci-fi parts on top to emphasize the shape. I have been adding some details to the high poly model and have been beveling with the bevel modifier, but I am waiting with the rest of the details / mesh decal stickers until the feedback, since I might need to change some things. 

    I’m going for a slightly stylized style with my game. Cartoony looking but with real life scale (so no over excagarated weapons and stuff).  I want to have enough details to make it look visually interesting (especially since this is the main characters weapon and it will be on screen a lot), but I don’t want the design be too busy. The whole game will have just enough detail to look interesting, but the focus will be on character animation, combat and the story.

    Example of the amount of detail I want to use: Front / Back

    Some questions I have:

    – Is it sci-fi enough, how can I emphasize it more? Does it fit the stylized feel? 

    – How does the overall shape look, do I need to change things to make it visually more interesting?

    – Some parts look a bit empty to me, how can I spice those up without making it ‘too busy looking’? I’m certain some parts needs some normal map details, but I also think in some areas it would be better to texture paint some extra interest. I haven’t done any texture painting yet so I find it hard to decide what I should put where to make it look good but not overdone…

    – I’m also not entirely happy with the big light in the middle of the hammer head, it’s just a huge light and it look a bit boring to me… how to make this better??

    – The game will be in third person view so the weapon has to look good from that angle, but I guess that all depends on how the character will hold it so how to test this out now?

    – Any design flaws?

    – Overall critique & tips?

        

    I’ve uploaded all my WIP pics and a sketchfab embed to my gallery

      

    Looking forward to some useful feedback! 😄