Week 2 Project:
For this project I’m aiming for something more challenging, I will try to model Mazinger Z pilder.
Goals:
1.- Learn how to use different shapes as a starting point for each part.
2.- Learn how adding edges affects the mesh.
3.- Learn how moving vertex around affects the mesh.
4.- Learn how to use subdivision surface modifier.
5.- Learn how to use blueprints as reference guides.
6.- Work with almost every shape possible.
Courses I will see:
Blender Mesh Modeling Bootcamp
Note: I will not do the homeworks since I don’t think I won’t have time to do this, I’m going to watch the classes and work on my project once I finish this I will do the homeworks.
Blender Version to use:
For this project I will stick to blender 2.79. Blender 2.8 is giving me a lot of issues and I’m afraid of loosing the project.
Side Note:
I know this model is super hard but It seems so much fun to do it and what I like about it is that it contains a lot of shapes, squares, cylinders and spheres. The other thing I really like about this model is that if you go from outside to the inside of the model, the difficult moves from easy to hard.
I will start sharing images tomorrow and ask questions if I have one 😀