Reply To: BC1-1808 Homework, Yukino Hatake

Forum Archive BC1-1808 Homework, Yukino Hatake Reply To: BC1-1808 Homework, Yukino Hatake

#39409
silentheart00
Participant

    @yukinoh1989 Yes, because of how rigging works, you’ll want to retopo the sculpt in a neutral, add in the rig, then skin the character, add animation controllers, and then you’re read to animate.

    Skinning is when you assign sections of the mesh that will be influenced by the rig.  Rigging and skinning go hand in hand because one cannot function without the other.  It will take a lot of trial and error to get good skinning, so you should test the deformations as you are skinning.  Don’t worry too much about that until you get there.  You want a neutral pose because as you move the rig, it’ll deform the mesh which in turn can deform your textures in weird ways if you don’t know how to compensate.

    Bonus video on bad rigging.