Reply To: Suggestions for new courses

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#37218
Jonathan Gonzalez
Participant

    @smurfmier1985 The render pipelines don’t really do anything specific, they’re essentially just special setups for graphics. LWRP is meant for VR and Mobile platforms. HDRP is meant for higher end graphics, so a lot of stuff in the background is optimized for either better performance or better visuals. That said, a lot of new tools Unity has are available only if you use these pipelines. 

    For example the Shader Graph system is available in HDRP and LWRP. The VFX Graph I believe is only available in HDRP.  Post processing is technically available in either pipeline and in traditional 3d projects, but you’ll need to install a package for it in either case. 

    I believe the effect you were describing about the shadows is a silhouette shader and something that can be created without either pipeline. I haven’t tried it with the Shader Graph, but it’s something that can be taught. In which case if we did create it with Shader Graph then we would need the LWRP or HDRP.

    I am interested in creating  high end realtime scenes and for that I’d use HDRP along with some really high quality assets and textures. Lighting in HDRP is something I still have to figure out as it tends to be a bit confusing compared to the traditional setup.