@smurfmier1985 Something like that would be a course on it’s own. Would be fun to tackle something like that, definitely would require plenty of animations. The most time consuming aspects would be getting characters like that game ready, which could probably be courses on their own as well. Retopology, texturing, rigging, animating then finally bringing it into Unity for use with Mecanim and game logic. It would definitely bring together a lot of concepts within game development.