@smurfmier1985 Funny thing is, I was thinking about creating a Visual Scripting course for Unity which is similar to the blueprint system has but thought it would be a bit redundant. The other thing is that currently Unity does not have a built in visual scripting system so I’d use something like Playmaker or Bolt. This would also probably be a great introduction to game logic in general, which is what I find most people get stuck on early on. Good news is that Unity 2019 will finally have a built in visual scripting system, somewhat similar to the visual shader editor they have now (like Blenders shader node system).

It’ll definitely be easier to understand game logic through visual scripting, and may even help people understand how to program by visually seeing how everything is connected. I’m not sure when the visual scripting tools will be officially released (and stable), but I may test the waters with something like Bolt if enough support is there.