Forum Archive › Suggestions for new courses › Reply To: Suggestions for new courses
@jgonzalez I mean both actually.
A course on how to animate / create cut scenes with Unity would be one.
And also a course (or rather a series of courses) on animations synced to specific actions in game, like fighting moves, grabbing and pushing things, etc. How to create and tailor animation specifically for games, and then on your side how to implement that in Unity. Something along these lines I was thinking: https://www.ianimate.net/workshops/game-animation.html
Those are such different ends of the spectrum I think, they are not the same.
Game dev is such a broad subject, and it entails so much more than we think, it would just be great to be able to choose a specific region of it to learn. And have more of the aspects of game dev to choose from here on CG Cookie!
I myself love games and am very interested in learning more about game dev, but things like coding are not really my thing. Tried coding a couple of times before but I always quit rather fast. I’m more a visual than a technical person. Game animation however, or modeling assets / environments (Lampels tank for example) and characters (Kents robot), are aspects I’m very interested in to learn!
Also how to set things up in Unity, things like lighting, shading, etc. But you already got some cool courses on that 😎
About the community workshop, I was indeed thinking of creating a studio environment type of project, so you can get experience with that, with deadlines and a professional workflow. But I can see and understand why it would be difficult to find enough people committed to it for a longer period to pull it off. A lot are just hobbyists I think, others prioritize other things..
I noticed during Kents classes every week more people drop out, only a fraction keeps submitting homework every week before the deadline, that would be a big issue in this type of project.
I can’t right away think of a sure way to get enough people on board for a longer period of time, and then make them stick to it..