Ok, 2 hours of sculpt with a lot of reflection/thinking I find a first look for the “character” I was looking for 😀
So indeed sculpt helps me more than modelling for this bot, and it totally differ from the first idea I’ve got for it, but it’s cool !
Hard part is going to rounded parts to ‘squared’ to rounded while keeping the thickness. There, it’s a bit like the robot course where I should retopo/model from that base to get a proper mesh and then go back to sculpt (or kit bash) to add details.
Just to add, I’m stuck with this robot for almost 2 month going to it to try different approach but unsuccessfully. I’m really happy to have follow the class !
