@doulos4iesou Fully textured and shaded everything – nice! And I *think* I detect some shader forge lessons in use 🤘
I have a couple notes: The detail level in the model feels a little simple. As in there’s significantly more objects/details to build if you’re to match the real thing. At least it seems that way based on images like this:

Perhaps you’re modeling a different variation of the ’67 Plymouth Roadrunner. Still, the ‘under-modeled’ feeling is the impression I get.
Also the scale values in the textures feel a bit off. From the speckles in the car paint, the the fabric texture on the floor carpet, to the leather – all the scale values feels bigger than what they should be.
So based on the modeling, I’m inclined to give a B but since you went above and beyond by texturing + shading, I’m bumping it up to an A. Congrats on the amount of work you did this week! It’s not easy doing all that 👍