Hello,
I made little progress on my model.
My intention is to model something like that, may be not with all the details, but having one single mesh like the real structure. I want all the doors to be functional.




It’s not easy, but i think i’m on my way. There are still geometry to add and fix, and topology of course.
May be you don’t see it imediately, but i’ve fixed a lot of things since last session, with the help of references.
I placed some new elements and reshape things there and there, and prepare for next steps in the front.
I want to model the holes in the metal in front of the car. I also blocked the interior limits.
I take my time to update the overall model, instead of modeling piece by piece in detail.
It allows to move parts and modify without having to redo or deconstruct what would have been made in a hurry.
Also, i wanted to be sure what i can’t avoid to model and what i can before going ahead in details.
I realize i have a different workflow or method than most of you.
I don’t use the subsurf yet, I stay in flat mode and I model the overall instead of piece by piece.
I want to have the right proportions and coherence before modeling details.
Well, i don’t know what is the best but i feel more comfortable this way, regarding the choice of car.
With modern designs i would use your method.
Also, having this big complex single mesh (light blue color) can’t be done just like it was a single plate or piece.
Well, still blocky for now, but i have everything in place to start detail modeling.
Thanks for watching !
right clic on images to display them
I noticed my submissions are missing on the Consolidated. Two F 🙁