My question kinda got burried by the chat so I will just post it here 🙂
QUESTION: How to handle when a quad is a bit skewed and renderer/engine is triangling it the way I do not want to.
I could manually triangle it how I want, but then I lose the quad and good edge flow.
https://imgur.com/a/stx7csr (flat plane, and one vertex pulled back, exaggerated to show what I mean).
I really need to up my topo game, one of the reasons I am here.
EDIT:
Andswered by @ullreym in chat later on. https://cgcookie.com/lesson/all-quad-junctions