@baukepost Getting a head start! I respect that.
- For vehicle modeling, your topology mostly matters for smoothing purposes. As a hard-surface object we don’t have to worry about deformation as with character models. That said, I think triangles are more ok than with character models. But I still try to stick with quads as much as possible.
2. I’d say yes. Though I’m not convinced there’s a ‘perfect time’ to begin segmenting the model. It appears to me that you’ve blocked out the whole body pretty well and thus appears ready for segmenting.