Edit: Portrait Progress shot
Texturing Progress: I’m not really sure how much longer this forum is going to be open, so I thought I’d at least drop by and post what I’ve managed to get done. Trying to lean a bit more towards a hand painted style, and its getting there slowly but surely. Over the last week I made a second version of the model with around 15k tris, but opted to go with a slightly modded version of the original retopologized model, landing at 19.8k tris(down from 24k), and after several iterations of UV unwraps, I have created one that I think I’m comfortable with(until I find and obvious seam somewhere, anyway) and I am moving forward with it. Currently Adam has 5 different texture groups: Head and Eyes, Hair, Metals, Glow, and everything else. For the final iteration of the textures I plan to bake together the head, hair, metals, and glow onto one texture set. Here is a screencap of what I have right now.
Right now I think I’m almost done with the body, jacket, and gloves. I plan to add a bit more of my own personal touches over the generated belt texture and pants, and maybe a bit of wear and tear over the boots. The face has been completely untouched at this time, and the hair has a stylized/hand painted appearance(not so visible from this angle). I also might try to ease in the transition into the pockets using textures… or get rid of the actual mesh object and just paint it in.
Edit: Removed older image as to not let this post get too big. I’ve put a bit of work into the face at this point, and have come to the realization that I am missing eyelashes… Once again, not sure when the thread is locking, so here is a near complete portrait shot. The eyes need a bit of sharpening as well as a few other touch ups.


Any thoughts thus far?