Reply To: My character gets deformed with animation

Forum Archive My character gets deformed with animation Reply To: My character gets deformed with animation

#33156
Ronald Vermeij
Participant

    Hello LA
    I’m not an expert (yet) in animation, but I can offer you some (computer-related) tips which can help you:

    TIP – Divide and Conquer: -> Make a different BLENDER field for each hop-animation.
    – Start with 1 basis (root) Blender file which contains the entire character, model, rigging, textures.
    – Create X exact copies from this root file, each for every hop-animation
    – Work out the different animation in the different copies of the file
    This keeps this light, easier to handle and less complex for you to oversee.

    WHY?
    When a  (copy) file crashes, you can always go back to the (unmodified!) rootfile, make a copy from it,
    and start all over again, while you still have the other copy-files (containing the other animations) intact.


    TIP – Always have multiple (timelined) backup(s):

    -Start with a blender file and [save it as] V1.blend.. like monkey_hop1_v1.blend 
    -Work for a while then save it again with a new version number…………. like monkey_hop1_v2.blend 

    WHY?
    If somethings goes wrong this your current file (and it will) you can always go back one file and continue
    with your work from the previous saved file.