Reply To: Seeking beta testers for new add-on (SplineSculpt)

Forum Archive Seeking beta testers for new add-on (SplineSculpt) Reply To: Seeking beta testers for new add-on (SplineSculpt)

#32942
status451_cg
Participant

    Hi @dolores74 

    Thanks for sticking with this! I did say in the first post that I have no idea what I am doing really and you would need to be patient with me 🙂

    OK, so I can see two problems and, unfortunately for me, they are both my fault :-(. They both have easy fixes though.

    Firstly, I did not put a folder inside the zip file. As such, Blender has installed it in the wrong location, which will confuse it (Blender does not do any checking when installing addons, it just copies whatever is in the zip file into your scripts/addons folder). You are probably best to completely remove the add-on and install as follows:

    1. Close Blender;
    2. Delete the 4 files __init__.py, cfuns.py, curveprep.py and quickcurve.py from the root of your scripts/addons folder. None of those files installed by SplineSculpt should be there;
    3. Delete any folders for SplineSculpt in your scripts/addons folder;
    4. Re-download http://www.toohey.co.uk/SplineSculpt_BETA2.zip (which I have now fixed)
    5. Install again as normal either through Blender, or just copy the folder out of the zip file into the scripts/addons folder (both ways do exactly the same thing;
    6. Restart blender and enable the addon in the usual way

    Secondly, you don’t have LoopTools enabled, which is causing the other error. LoopTools is an add-on that comes with Blender, and I am so used to having it available that I completely forgot it is not enabled by default. I will change the add-on to warn the user that LoopTools is not enabled, however, for now, you can simply enable it manually in the usual way:

    I have not done much experimenting regarding using textures, but I can confirm the size of your brush is related to the size of the brush before you click the draw button. That is the starting point, and the stroke should be a relatively similar size. Nothing, in theory, should depend on the position of the model in the viewport, but there is a bug at the moment with Blender’s calculations which I have flagged here.

    Loving the dragon! It looks like you have got some cool effects, despite all the errors!