BC1-1801 Week 3 Homework Submission
I finished Melvin a few months ago when I first started sculpting. Since I’m working on a CG Challenge scene at the moment I didn’t re-sculpt him. But here is a Sketchfab link and a simple scene I had put together.
As to the primitives, it was one of the deceptive not-really-easy-after-all exercises. I think the cone in particular could have turned better, but – oh, well.

And regarding the extra sculpted objects, I managed to do only two, but I needed to brush up on my texture-painting skills, so I went full way and baked normal maps as well when I was at it. This is a first time I used the MultiRes modifier and I love it! My aim is to create detailed scenes with many organic objects. Having to retopologize every one of them… is fun, but a little impractical. With this workflow I should be able to do more each week 🙂
