Reply To: Robot RIG strange behaviour

Forum Archive Robot RIG strange behaviour Reply To: Robot RIG strange behaviour

#31508
Wayne Dixon
Participant

    I haven’t read the entire posts but I’ll just add some of my thoughts on my experience with Unity to Blender.

    Unity doesn’t like bendy-bones (actually no software other than Blender likes bendy-bones). So I’ve found that it is better to use 2 rigs when exporting to Unity.

    1 rig that does all the deformations and 1 rig that does all the controls.

    Then after it is animated – you export all the baked animations on the deformation rig.

    This means that Unity has 1 rig with zero constraints – which means less chance of things going wrong.

    (I won’t say zero chance because stuff always goes wrong haha)

    Good luck – and don’t give up the fight.  Software is dumb, people are smart.  You’ll win eventually.