Reply To: Unity Live Critiques: Submit your Unity games and projects!

Forum Archive Unity Live Critiques: Submit your Unity games and projects! Reply To: Unity Live Critiques: Submit your Unity games and projects!

#31271
Daniel Marti
Participant

    Hi Jonathan, thanks so much for your time, your feedback has really interesting ideas.

    About the Character movement, I guess you mean the speed of the character. I set the speed of the character to match the animations, I will check if I can increase the speed and still look natural. I felt the speed was a little bit slow as well, I think you are right, a faster speed will help.

    About the lightning, I totally agree, there are some dark spots that should be lighter. I have to work a little bit on the lightning and maybe make everything a little bit brighter.

    The idea about the materials is great, I like it. The blacksmith would be great as well, but I want the player to be able to look for energy to fix his items in the same level, adding the blacksmith role will make things more complicated in terms of development. But I really like the idea of the materials as a side mission in the levels. I will totally integrate that.

    You can’t really use the shield to block attacks, the shield only increases your defense to take less damage. I had similar feedback about that, so I totally need to think about a way to include that, but I want to keep the controls really simple to not have tons of buttons on the screen.

    I know the UI is a little big, but it works fine for mobile. 

    The error you are pointing has been reported to Unity by other people, I think it’s a bug from the web player, there is no so much information about it. It’s annoying because I share the game via URL, but I’m not so worried as only happens in the webGL version. I t would be great to fix it though.

    I want to work more in the combat, your comment saying it didn’t excite you made me worried, hehehe, … I created a routine that revives the enemies after x seconds, so the long you stay in the level, bigger are the chances for you to die. In the first level is not so obvious because I wanted to make it easy for players to learn about the mechanics of the game, so the first waves are small and not so noticeable. If you have any ideas to make it more exciting, I’m totally open 🙂

    I appreciate very much your critique and you brought some brilliant ideas. Thanks so much!!