Reply To: Unity Live Critiques: Submit your Unity games and projects!

Forum Archive Unity Live Critiques: Submit your Unity games and projects! Reply To: Unity Live Critiques: Submit your Unity games and projects!

#31269
Daniel Marti
Participant

    Hi Jonathan,

    Here is the first level of my game (you tried one of my very first versions months ago, but this is an improved and more optimized version, it’s all redone from scratch, from the level to the characters). Your post about optimizing for mobiles was really useful. Thanks so much for sharing it.

    My game is still on development, but the first level has all the functionalities and logic I will be developing for the rest of the levels. The game is meant to be for IOS, but I developed a simple input system for WebGL to be able to share and test the game from an URL. The movement is managed by the arrow keys and the action by the space button. Then you can use the mouse for the UI.

    The game works fine on Chrome, I saw some errors in Firefox that have been already reported to Unity, I feel it’s some bug with the player. So I would recommend to play it on Chrome.

    My game is an RPG with lots of combats and some humorous situations. It’s inspired by some old games such as Monkey Island and Ghouls’n Ghosts (even if none of those are RPG, but I used some of their ingredients).

    I would like to know if the game feels interesting enough for the player to keep playing, exploring and discovering the rest of the levels. I’m interested to get feedback about functionalities, about if the game communicates efficiently how it works, if the combat feels responsive and appealing, about the style and mood of the game … I know I’m asking for a lot, so I will be happy just with an overview critique and if you detect any major issue.

    Here is the URL: http://www.cbtsdesign.com/TheFiveWeb/

    Thanks so much for opening a thread like this, and for your time. I really appreciate it.