Reply To: Sculpting a hand for a VR game – how much detail?

Forum Archive Sculpting a hand for a VR game – how much detail? Reply To: Sculpting a hand for a VR game – how much detail?

#31192
Jonathan Lampel
Participant

    It’s definitely good to have detailed hands since they’ll be so close like you said, but currently VR needs to have a bit lower polycount than regular PC games. I once modeled a character for a VR game and the whole person was about 16,000 tris, so 15,000 for a hand is too high. For VR specifically, try to use as few polygons as possible and make up for the lack of detail with higher resolution textures whenever possible. 

    Here’s a good example of what to aim for when it comes to poly count: 

    Minimum detail:

    Maximum detail if you really, really need it:

    Source: http://wiki.polycount.com/wiki/Limb_Topology