Reply To: My Beveled Cube creates wrong normal maps – the marked area should be a continuous gradient, but it’s multiple gradients in the wrong direction.

Forum Archive My Beveled Cube creates wrong normal maps – the marked area should be a continuous gradient, but it’s multiple gradients in the wrong direction. Reply To: My Beveled Cube creates wrong normal maps – the marked area should be a continuous gradient, but it’s multiple gradients in the wrong direction.

#27419
kyl3r
Participant

    Hey, the high poly is basically a cube with ctrl+B (and then increase bevel cuts with mousewheel).

    I upadeded 2 images: https://imgur.com/a/EYtFbKL