Reply To: Blender’s Rigify to Unity’s Mecanim, How do I make it work on Humanoid setup?

Forum Archive Blender’s Rigify to Unity’s Mecanim, How do I make it work on Humanoid setup? Reply To: Blender’s Rigify to Unity’s Mecanim, How do I make it work on Humanoid setup?

#26854
Jonathan Gonzalez
Participant

    Unity used to have a write up on the process. Essentially you need to remove a lot of extra objects the Rigify process creates. I found this addon that can make the rig Mecanim friendly on export: Rigify Deform Bones. I haven’t tried it, but I have worked with Rigify rigs before in the past and had to manually remove all the extras that the addon would do for you.