Reply To: Completing the hair for animation

Forum Archive Completing the hair for animation Reply To: Completing the hair for animation

#25925
Kent Trammell
Participant

    There’s more than one way to do it. Here’s 2 options for *static* inclusion with your character model:

    1. Convert the hair tubes to mesh objects with ALT + C (Mesh from Curve/Meta/Surf/Text). From there you can merge them with your character mesh with CTRL + J.
    2. Parent your hair curves to your character model or rig with CTRL + P. If you want your hair to follow your character statically, this is a non-destructive way to do it. In case you wanted to easily modify the hair later, it’d be much easier to do with curves rather than as a converted mesh.