Reply To: Hello! So, if I'm correct this question hasn't been asked yet. My problem is that if I connect the Fresnel with the Mix…

Forum Archive Hello! So, if I'm correct this question hasn't been asked yet. My problem is that if I connect the Fresnel with the Mix… Reply To: Hello! So, if I'm correct this question hasn't been asked yet. My problem is that if I connect the Fresnel with the Mix…

#22512
Car Pe He
Participant

    Aaah never mind!

    I didn’t see that the other Mix Shader wasn’t connected to the Material Output anymore. (because we had to press ctrl+shift+LMB on the Fresnel, and that deconnected the other Mix Shader)