Abstract character animation: contract vertices

Forum Archive Abstract character animation: contract vertices

Viewing 4 posts - 1 through 4 (of 4 total)
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  • #20387
    Sid Edwards
    Participant

      I’d like to create an animation where, the vertices of one mesh contract towards a character of another mesh as the character approaches them. 

      Is there mechanic to make arbitrary vertices responsive to the proximity of another, like an IK bone?

      #95686
      Sid Edwards
      Participant
        #95687
        Martin Bergwerf
        Participant

          You might want to look at the Vertex Weight Proximity Modifier (if I understand correctly what you want to do):

          Vertex Weight.png

          #95688
          Sid Edwards
          Participant

            Hmm, I tried that with displace already, but I wasn’t getting sensical results. Could warp-to be the way to do it instead?

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