I couldn’t make the bavel modifier

Forum Archive I couldn’t make the bavel modifier

Viewing 15 posts - 1 through 15 (of 22 total)
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  • #17814
    Ahmet Yavuz
    Participant

      Hello friends, unfortunately I cannot make the bavel changer, please help.

      #85431
      Ahmet Yavuz
      Participant

        #85432
        Ahmet Yavuz
        Participant

          #85433
          Omar Domenech
          Participant

            There could be a couple of things happening. There could be double vertices, so select all and M to merge by Distance. Under Geometry, try unchecking Clamp Overlap. Try applying your scale with Control + A. Keep in mind the value of the bevel works in sync with the size of your model, so if the size of your console is too small or too big, that will reflect on the value you need to input on the modifier.

            #85434
            Ahmet Yavuz
            Participant

              The problem was solved and I realized I was making the same mistake again. Yes, it was a problem caused by double corners. I will remember this solution for the rest of my life, thank you 😀

              #85435
              shresth vashist
              Participant

                Hey. So i seem to have the same problem and i have applied all the tried solution but nothing seems to work. Any ideas on how this could work?

                #85436
                Martin Bergwerf
                Participant

                  Hi @broti ,

                  “…nothing seems to work.” Is not very descriptive. Can you give us some more information (with screenshots and so) please?

                  #85437
                  Omar Domenech
                  Participant

                    Post some screenshots or a video so we can see the problem. Try describing what is wrong and walk us through so we know what might be going on. 

                    #85438
                    shresth vashist
                    Participant

                      Yeah my bad thats on me. Here is a screenshot of my project. I tried merging the vertices but it did not work. When i unselected the clamp overlap option everything seemed to go into a mess. Is that an indication of a fault? I even tried applying scale to the thing but it did not work out. 09 at 5.30.14 PM.png

                      #85439
                      shresth vashist
                      Participant

                        This is what happens when i uncheck the clamp overlap box

                        09 at 5.34.11 PM.png

                        #85440
                        Martin Bergwerf
                        Participant

                          Hey shrest @broti ,

                          Take a look at the size of your console and the size of the Bevel. Without Clamp Overlap, that is going to ‘explode’ your Mesh as you experienced.

                          What you want is a smaller Bevel Amount and disabling Clamp Overlap.

                          Let us know if that works.

                          #85441
                          Martin Bergwerf
                          Participant

                            Sorry, forgot to add the image:

                            Bevel_05.png

                            #85442
                            Omar Domenech
                            Participant

                              Yeah basically you have to think about the relation of the values. If you have a 1 meter object and the value of your bevel is 1 meter, as well, it’s all going to go haywire, because the bevel is the same size as your entire model. Same as the other way around, if you have a 1cm bevel but your object is huge, say 1 mile up, then the bevel is barely going to be noticeable. So that relationship is a crucial one.

                              #85443
                              shresth vashist
                              Participant

                                Hey so i adjusted the the amount and disabled clamp overlap but the bevel still seems to have no effect 09 at 6.57.19 PM.png

                                #85444
                                Martin Bergwerf
                                Participant

                                  Hi,

                                  So there is definitely some beveling going on, clearly visible here:

                                  Bevel_06.png

                                  It might be a bit too small now, In the Red squares, you might still have some double Vertices and/or other Mesh issues…

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