Scaling

Forum Archive Scaling

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  • #15596
    maxcady
    Participant

      Us it bad to change the size of a finished mesh in object mode? 

      Either by simply scaling or using a lattice. Does that creates problems in the texturing process?

      #76142
      Martin Bergwerf
      Participant

        If you Scale uniformly (same amount on all three Axes), there shouldn’t be a problem with Texturing here (as UV’s are being used as Texture Coordinates), but I’d recommend Applying the Scale anyway.

        I wouldn’t use a Lattice to simply Scale an Object (although it’s possible), but if you use it to distort a Mesh, weird things may happen to your Texture, the noticeability depends on (the regularity of) your Texture:

        Lattices_1.png

        Different Texture Coordinates give different distortions, but often you can get away with it (especially with hand-painted Textures) if the Lattice deformations aren’t too extreme.

        #76143
        maxcady
        Participant

          I changed the scale of X, Z and Y, but not equally for the 3 axis. (Not at the same time.) 

          #76144
          Martin Bergwerf
          Participant

            If you Apply the Scale, you should be good to go. If you don’t Apply it, unexpected behavior should be expected.

            #76145
            Omar Domenech
            Participant

              Yes, you can change things as long as you apply the scale and don’t leave things all wacky in their transforms. Try to keep things clean, that way you avoid headaches down the line.

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