Hi @jlampel, I have an object in Blender that has a “Copy Rotation” constraint with the target set to a Bone such that when I rotate the Bone (in its Object Mode but not the Pose Mode), the Object rotates simultaneously. When I animate the object in Blender using the Bone (in its Object Mode but not the Pose Mode), it works well, but when I export the animation to Unity, it does not work. I think it is because the constraint is understood only to Blender but not to Unity. Is there anyway that this constraints could be “baked in” such that it can work in Unity as well?