Forum Archive › COLLAB2021 – WIP – Langleyjij
Exciting times welcome to my thread for COLLAB2021
Please feel free to peruse, I hope you like pottery and rock.
Initial sculpting of my first of many rocks

That is so much closer to the original than mine. Great work!
thanks dude, i’ve focussed way to much on the detail though haha, need to catch up to your blockout!
quick show of progression
nice work 🙂
@langleyjij Great work so far 👍! The goal is, of course, not to xerox an artwork (which will probably never be 100 % possible) but to match the key characteristics of a stone that make it look unique. Jonathan Williamson @jonathanwilliamson and Kent @theluthier explain it very well in their rocks modeling course here.
Thanks @duerer i really appreciate the feedback. I’m taking a much more open approach now and not getting as bogged down in the details for the block out stage.
That’s the tutorial I’ve followed so far and it’s been super helpful. I’ve gone through it again now to make sure I’m pickup up more of the context like you’ve mentioned above as once again I got stuck in the finer detail.
“Homework Submission – Week 1 – Rocks”
Here’s my submission for week 1, It’s not as many rocks as I’d have hoped but I’ve done all the ones directly on the stream. I’ve also modelled the underside very basically with the intent that the rocks could be flipped and used elsewhere.
You’ll notice the first few rocks are a lot more high fidelity than the ones in the background, this is after realising that i could not feasibly put the same amount of time into each rock especially at this stage and after Spikey and Durer’s advice. I’ve taken less time on the others focusing on approximation and the general silhouette.
Be as harsh as you like, any feedback would be much appreciated.


Less detialed blockouts

First few more detailed rocks


Wonderful progress @langleyjij! I’m very impressed with how accurately you’re matching each rock to the art. You’ve earned full points + some extra from me 👍
I’m conflicted about the advice I’m going to give you. I never anticipated each rock to match 100%. If I were doing the rocks, I would create about 3-5 variations and duplicate them around as needed to match closely enough. This way creating a limited number + smart duplication is a much more efficient that modeling + sculpting + texturing each rock individually.
But of course your way is most authentic to the art…still for the sake of texture space and geometry savings, I think I have to be Mr. Buzzkill and recommend you go with a library of 3-5 rocks to be duplicated around. Maybe 2 of the rocks can match the most recognizable from the art and the other 3 can be more generic?
@theluthier thanks so much for the grade and feedback. I’m really chuffed and I’ve already learnt a lot doing this.
I had got it in my head I needed to sculpt each rock individually but that makes complete sense. I may try to make some of the rocks two sided so they fit two positions well.
A progress update
Unfortunately, life and work have gotten in the way this week, I have managed to retopo all my rocks but I have been unsuccessful in providing all the detail to the rocks before the deadline. I’m still working on my rocks every spare hour I get, this specific task I’ve found harder than I’d expected and time has rushed by.
* I’ve also reshaped this rock slightly according to the image I felt the lip was way too high for the artwork piece.
@spikey is this enough geometry for our low poly or does it require a few more polygons? Also when saving the file do we need to create a new file for every rock? as there is only one proxy rock in the file. 
My retopo’d rocks with their OG sculpts

Hi James, I think you can get away with this amount of geometry.
And I wouldn’t create a new file for each rock.
Kent will surely be able to give more definite answers, but anyway, I like your result so far!
Wow, that’s really low poly. Much less than mine. Great work. And yes, the retopo workflow is really tedious.
Eureka, finally wrapped (pun inteded) my head around it.
First wrock normalized XD
