Epic Pumpkins 2020 Challenge WIP thread – Werewolf Pete

Forum Archive Epic Pumpkins 2020 Challenge WIP thread – Werewolf Pete

Viewing 15 posts - 1 through 15 (of 26 total)
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  • #12811
    Ingmar Franz
    Participant

      Just blocked out a little scene with some test lighting presenting “Werewolf Pete”:

      Don’t feed the “lovely” Werewolf Pete!

      PS: Yes, I know, there still needs to be a “Full Moon” 🌕🐺! Ahuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu ….

      #60554
      Ingmar Franz
      Participant

        This is my contribution to the “Epic Pumpkin Challenge 2020”: “Werewolf Pete”

        #60555
        Ingmar Franz
        Participant

          And “Werewolf Pete” without hairs:

          #60556
          Ingmar Franz
          Participant

            This pumpkin clock sawn out and painted by myself, carefully supervised me modeling “Werewolf Pete”:

            #60557
            Ingmar Franz
            Participant

              “Werewolf Pete” turns green:

              #60558
              Ingmar Franz
              Participant

                Oh, oh, Werewolf Pete has called his gang:

                Note: This is a test rendering with reduced image quality (especially a lot of noise) which already needed 10 minutes for rendering.

                #60559
                Ingmar Franz
                Participant

                  Pumpkin lost in space …

                  Just a quick “Cell Fracture” test.

                  #60560
                  Ingmar Franz
                  Participant

                    Just found a distant relative of “Werewolf Pete” here 😉 (3rd and 4th image).

                    #60561
                    Ingmar Franz
                    Participant

                      Just an idea how my pumpkin could get smashed:

                      #60562
                      Ingmar Franz
                      Participant

                        I’m trying to render (with pressing “F12”) a frame shortly after the begin of the explosion, but for some reason, Blender 2.90 always crashes even with “Render Size” set to 25% 😥!

                        #60563
                        Ingmar Franz
                        Participant

                          There’s a bug in Blender 2.90 that I’ve already encountered too: “SERIOUS BUG: Blender 2.90 crashes when rendering a frame outside of mantaflow cache range.” (see here). Sebastián Barschkis, who’s responsible for integrating “Mantaflow” into Blender, writes, that we have to wait until Blender 2.91 or test the daily builds.

                          #60564
                          Ingmar Franz
                          Participant

                            Good news: Blender 2.91 Alpha starts rendering! So, the bug mentioned in my last post has been removed already in this version!

                            #60565
                            Ingmar Franz
                            Participant

                              “Werewolf Pete” still in one piece but soon (hopefully ) resting in peace 😉 :

                              #60566
                              Ingmar Franz
                              Participant

                                Bye, “Werewolf Pete”:

                                Maybe with a little bit too much “Motion Blur” (Shutter at 0.5) 😉.

                                … and as “Viewport Rendering”:

                                #60567
                                Ingmar Franz
                                Participant

                                  And with “Shutter Speed” set to “0.1”, I get this result:

                                  Render Time with Cycles: 10 Minutes 33.74 Seconds.

                                Viewing 15 posts - 1 through 15 (of 26 total)
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