30 Days of modeling challenge | Personal challenge

Forum Archive 30 Days of modeling challenge | Personal challenge

Viewing 15 posts - 1 through 15 (of 37 total)
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  • #11128
    Evan Ritchey
    Participant

      Hey Ho. It’s been to long. Been doing school. I’ll cut to the chase

      Found this awhile back: https://blog.cgcookie.com/forums/topic/work-in-progress-pumpkin-challenge/

      I completely missed the window, but I still wanted to try it. So here we are. 30 days of modeling. My intention by posting here is to form accountability to at least something. We’ll see what happens.

      #52415
      Evan Ritchey
      Participant

        Day 1 | Sofa

        I’m reasonably happy with this one. Two things to improve. I do know I need to sit down at some point and take some dedicated time to better learn materials. Also, if I knew sculpting I could have taken some time to implement better folds and seams. Otherwise the render itself turned out quite well. 

        (I’m secretly really happy with those pillows)

        #52416
        Evan Ritchey
        Participant

          Day 2 | Lamp

          Just as happy with this one. If these were not dailies I’d do a better job matching real world proportions, and maybe make a few tweaks here and there. Also, I’d maybe make a better grey plastic material?

          What da ya think?

          #52417
          Evan Ritchey
          Participant

            Day 3 | Bookshelf

            Probably could have put more effort into this one. I did like the modular design. However, it turned out very flat otherwise. I’d really need to make props to sell this one better. e.g. actual books and small flower pots, etc. But those would take longer than the bookshelves themselves at my current rate. Oh well.

            #52418
            Evan Ritchey
            Participant

              Day 4 | Coffee Table

              What drives me nuts is there is way more texturing detail you can’t see, but I ran out of time to fiddle with the lighting to properly accent it. Probably could have also cranked the samples a bit more. XP . Oh well. I like this one quite well otherwise. 

              Wood Textures: https://cc0textures.com/

              #52419
              Evan Ritchey
              Participant

                Day 5 | Lounge Chair

                Back after Christmas break.

                I like how the modeling turned out. Again, those materials could use some work, but I’m quite impressed with how good it looks for just slapping on a velvet shader.

                #52420
                Evan Ritchey
                Participant

                  Day 6 | Shag Carpet

                  My attempts at making a shag carpet. The top one is just simple hair which probably turned out the best. The second two are using rope models, which ended up exploding my computer more than anything (Hence why I didn’t post yesterday). As you can see from the second render, using gpu, I think I literally ran out of memory. Before I ever attempt another particle system render like this I’m getting a better PC (Or using evee?).

                  On the up side, I’m more comfortable with the hair particle system settings. On the down side, using a rope model collection for the particle system ended up doing more harm than detail. It’s to small to really get the detail, but too detailed that my view started stuttering on me.

                  Lessons learned. Next time.

                  #52421
                  Evan Ritchey
                  Participant

                    Day 7 | Floor Speakers

                    Alright. Week 1 is done. I like how the texturing/lighting turned out. The only real annoyance is those sharp edges. Got stuck on how to mix a bump map and a bevel shader together (Any one know how?)

                    #52422
                    spikeyxxx
                    Participant

                      Just like this appears to work, but I might be wrong…

                      #52423
                      Evan Ritchey
                      Participant

                        Ah dang, you’re right. I was overthinking it.

                        #52424
                        Evan Ritchey
                        Participant

                          Day 8 | Axe

                          I’m back. These weapons are going to be interesting. They are way more fun to light, but way the crud harder to model. I’ll probably need to now teach myself better sculpting to get acceptable results. This one was good training for my quad modeling and UV-unwrapping. Though, this one needs a few days of iteration to make look good. Don’t look to close but you can see some unwrapping errors already.

                          I wasn’t expecting how different this week’s challenge would be, so I’ll try to do some better planning tomorrow.

                          #52425
                          Evan Ritchey
                          Participant

                            Day 9 | Combat Knife

                            Happy New Year! Very happy with this one. Ended up quad modeling the whole thing anyway. Materials could be tweaked, but I’m quite happy regardless. Had a lot of fun with the modifier stack, and am quite pleased with how the materials worked out.

                            #52426
                            Evan Ritchey
                            Participant

                              Day 10 | Spear

                              My first Eevee render. Really liked it. Not much more to say this time. Quad modeled again. Probably should’ve tried sculpting that center one though.

                              #52427
                              Evan Ritchey
                              Participant

                                Day 11 | Shuriken

                                Modeled this one with the modifier stack more than anything which was fun. Another Eevee render. It wasn’t worth my time to apply the modifiers, retopo, and uv-unwrap. So no texturing :-{  

                                #52428
                                Evan Ritchey
                                Participant

                                  Day 12 | Spiked Bat

                                  The modeling on this one turned out quite well. Im very happy with how well the modifier stack for the barbed wire came together. I couldn’t figure out how to properly “bump” texture on the wire so I just obscured it with the lighting in the first pic.  

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