BC1-1908 Homework – Clint Johnson

Forum Archive BC1-1908 Homework – Clint Johnson

Viewing 15 posts - 1 through 15 (of 44 total)
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  • #10513
    Clint Johnson
    Participant

      For this assignment I would like to create a sign with an enchanted forest/fairy tale vibe.

      I started learning Blender recently for it’s sculpting tools, so creating something low-poly should be pretty good for me 😉

      The sign so far has been fairly easy especially with the nice treasure chest tutorial to help out.

      The grass blades I created with a bezier curve where the taper and bevel is controlled by other paths linked  to it in the Object Data tab -> Geometry menu.

      The tree is harder.  Right now it is a Skin modifier object with a minimal subsurf.  I’d like to see if I can create it without the Skin and Subsurf.  

      Every time I start this project I want to just go in and sculpt everything, lol.   So we’ll see how it goes 🙂

      #49550
      Thibault Caradec
      Participant

        Wow. Amazing!

        #49551
        Jack
        Participant

          Really nice job! Also you are the first one to choose the sign, as far as I know 😛

          #49552
          silentheart00
          Participant

            Nice work!  I don’t think @theluthier has anything against sculpting as long as you retopo it to fit the stylization.  I could be wrong, but that’s the impression I’m under.

            #49553
            spikeyxxx
            Participant

              Great concept. My eyes keep wandering of to the right though, wondering where the sign is pointing to….

              Beautiful wood detailing!

              #49554
              Clint Johnson
              Participant

                @spikeyxxx eyes to the right, yup, that’s the plan, hopefully the curve to the small tree helps that.  Probably not best for composition, but I want the sign pointing somewhere!

                @silentheart00 Thanks for the info. ! I also remembered I can use sculpt mode without dynotopo on, lol.  That helps too

                @jack07 Thanks! There is at least one other person doing a sign: @dieterweireldt and it looks great!

                Worked out some more details on the tree and base area

                -I tried some different methods to create trees: 1. start with a cylinder and model it out 2. create a path that has object data modified by a bezier circle 3. messed around with the addon “Sapling” 4. Just tweak the method I’m using which is skin out some vertices and decimate the mesh later on.

                          – For me, I still prefer skinning out the tree, decimate and push vertices around in edit mode or sculpt mode.  All methods seem to come out with similar poly counts.  I’m sure there are better ways to tackle the tree though.

                – Using Planar Decimate on roughly shaped rocks is very fun 🙂

                #49555
                spikeyxxx
                Participant

                  @clintjohnson Awesome!

                  And I totally agree with you, composition wise probably a ‘no go’, but the ‘arrow-ness’ of the sign just works.

                  Love the rocks!

                  #49556
                  smurfmier1985
                  Participant

                    @clintjohnson I love your creative spin on the sign! Awesome 🙂

                    Using Planar Decimate on roughly shaped rocks is very fun 🙂

                    This sounds like an awesome technique! is ‘planar’ just a setting in the decimate modifier? And how ‘rough’ should the rocks be formed, which primitive did you use? The rocks look great so I would love to know 🙂

                    #49557
                    Greg McKim
                    Participant

                      Cool a sign! Looks good. 

                      #49558
                      Clint Johnson
                      Participant

                        @smurfmier1985 Yes, Planar is a setting under the Decimate modifier.  Instead of choosing Collapse (default) in the Decimate options, I clicked Planar, checked “All Boundaries” and increased the angle limit to 15-20% (this one depends on sculpted shape of the rock).  

                        To create a rock for Decimate: Add a sphere -> sculpt mode. Dyntopo (doesn’t have be high resolution) and select the Scrape brush with a completely flat falloff.  Use the scrape brush to create flat sides on the sphere. Once the general rock shape is done, do the Decimate as explained above.

                        Here’s the tutorial I found that explains the method: Low Poly Rocks

                        #49559
                        smurfmier1985
                        Participant

                          @clintjohnson awesome, thanks!

                          #49560
                          Kent Trammell
                          Participant

                            The first sign I’ve seen! Very nice work so far, Clint. And yes, like @silentheart00 said, I’m fine with you sculpting + retopology. Whatever your workflow, I like what I see.

                            #49561
                            Kent Trammell
                            Participant

                              Is this ready for grading @clintjohnson? The only thing missing here is an “officially” declared homework submission post like this one. When I grade I look specifically for the bold title at the top of the reply “Homework Submission Week 1“.

                              Alternatively you can update your thread’s description with this label above your final week 1 image, like this thread.

                              Either way I assume a student is still working until officially declaring the submission in one of these ways. So I’ll check back later today to see if this is 100% final 🙂

                              #49562
                              Clint Johnson
                              Participant

                                HOMEWORK SUBMISSION WEEK 1

                                “Mouse Hollow Woods” sign.  I plan on making some nifty text and image of a mouse on the sign.  The name actually came from a random name generator – looked like a fun one to use.

                                Sorry @theluthier , wasn’t completely sure yet how to submit, or more likely I wasn’t paying attention!  Thank you for the examples!

                                #49563
                                silentheart00
                                Participant

                                  @clintjohnson Yep, still looks good lol.  Looking forward to the final product!

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