Reply To: Your CG routine – how do you keep up the pace ?

Forum Archive Your CG routine – how do you keep up the pace ? Reply To: Your CG routine – how do you keep up the pace ?

#31964
Don Newman
Participant

    It seems there is a lot of support for the flows over a catalog of courses and I’m for that as well. What I would love to see in courses is more relationship between them to form like a tech-tree in games. If the course descriptions had recommendations of which courses to explore first (and maybe some indicator if you have completed it or not), which courses to explore the topics more in depth (or external resources if none exist within the site), and which courses relate through maybe side topics.

    It also seems on the dashboard that the recommended courses are just related to what we have indicated in our interests but it would be good if this included what we’ve completed so far with maybe a leaning towards what we’ve completed most recently.

    Something else I think would be better than filtering courses by a set of categories such as animation or compositing would be a glossary of features (this may be more for Blender or Unity) such as mesh editor, VSE, UV map, etc that would provide a link to specific lessons within a course. Today I had a question on how to use the VSE to take rendered frames and output to a video file because they were using Premier Pro and having some frame rate conversion issues and I couldn’t quickly find a specific lesson to guide them towards. I know it exists somewhere on here because it is how I learned to do it myself.

    In response to Jonathan’s comment about setting xp on older tutorials, maybe there should be some more consistency to how it is awarded too. On some the quiz gives 4XP which seems reasonable to me, but then on recent Unity one it was 64XP for answering 3-4 questions on each one and if you get it wrong you can just redo it and pick a different answer. Compare this to exercises that can take many hours to complete and still only award a few XP seems slightly unbalanced.