Forum Archive › Your CG routine – how do you keep up the pace ? › Reply To: Your CG routine – how do you keep up the pace ?
Main motivation for me still is to get into the industry full time. That is the driving force there. however, it also means that I realised things won’t happen overnight.
for me cgcookie has been tremendous resource, and ofcourse i’ve scoured other places too, the more you have resources the better you are learning wise.
since i do got fulltime dayjob and around hour long commute with a bus, I’ve watched lot of videos during that time. so doing the course gets bit double take that way, I’ve already watched the video when i’m rewatching them on the evening and continuing which ever the course is going. looking back the first year, I pretty much did everything cgcookie had to offer. results weren’t that great though. what I realised though was that i could really lose track of time if it werent our dog that comes to poke me when i need to take him out and 5 hours had gone past. 🙂
So having healthy obsession of this also helps, you don’t get de-motivated so easily.
Lately though, since i got part time intern for 3dconcepting and ue4 shading, my learning has tend to gone towards what they need and i go about and try to learn it as fast as i can and get something that might be usable.
how i manage all this; wish i could say its easy, its not. having deadlines helps though. and when you are doing work for someone else, your ego must go, if something needs to be changed, you’ll change it and move on to the next task. and speaking of deadlines, they are easy when someone else sets them, if you do you own work, putting a deadline for that is different, since you can always talk yourself out of it, beware of that. 🙂
this next is more for the cgcookie crew. Personally its bit hard to answer which one really is better, this learning flow or the previous version of cgcookie. Problem to articulate is that both worked for me at the time i was learning. and oddly enough, i’ve gone and re-watched some of the really old ones when I was thinking that “hell i remember seeing this problem in one tutorial” and found it pretty easily. for example the scifi paneling tutorial, though i’m not using it exactly same way but it had the base stuff i needed to solve. and then there is the scifi helmet series, as a flow that whole thing works brilliantly.
so many good stuff in here that i forgot most of what i was going to post, however, one last thing i’d say: It’s A Journey, embrace it and enjoy it, it takes its own time.
and patience, which i’ve gotten lot more these past three years, and progress. which i hope this next 2picture set shows. 🙂 Thank you Cgcookie!
