Reply To: Your CG routine – how do you keep up the pace ?

Forum Archive Your CG routine – how do you keep up the pace ? Reply To: Your CG routine – how do you keep up the pace ?

#31930
John Crawford
Participant

    Whereas we’d like to think most members are like Z zickkie in that they’re trying to develop professional-level skills

    @theluthier In that case, wouldn’t it make sense to teach professional software pipelines? At least for people trying to get a job in the 3D industry, I would think their chances would be better if they were learning things like Maya, Nuke, ZBrush etc.

    More than anything, I think Blender shines for independent artists and independent game developers. While it may never give you the best looking results on its own, it works amazingly well as a jack-of-all-trades kind of 3D software and costs nothing. Bearing that in mind, instead of focusing too heavily on highly detailed, professional-standard, sexy models, I think there should be more focus on utilizing Blender for what it is: a jack-of-all-trades, master of none. I also think emphasis should be placed on video game related material, because gamedev is starting to become very popular and there are too many newcomers in that market looking for good learning material.

    Er what was this thread about again?