Cheers Martin and Omar!
I played with the sky texture using Hosek/wilkie. I momentarily used Nishita but panicked when the brightness skyrocketed and went in a different direction – I’ll have an actual look this evening after work to see what it actually does!
Something else that’s based purely on assumption as I’m not by any means a physicist, but the lighting on the pillows is much brighter than that on the wall or really anywhere else aside from the flowers. Considering the sun is the source of light then I figure the brightness should realistically be shared further if we’re talking about how big the sun is and how far the light has traveled to get here and the distance between objects etc.
Soooo, in the false colour image, should I be seeing a bit more orange throughout if I wanted to go for a more realistic render?