Hey @haamza! I would agree with everything Martin had said, I think your best best would be to space out the verts a little bit. A big reason that could be happening is that you have some quads that are starting to stretch and become thin, which shading algorithms generally don’t like. If you are baking out a texture from your high-poly, and the high-poly looks good shading-wise then it won’t be as critical of an issue, however something you could also take a look at is adding a Weighted Normal modifier to this model, if you haven’t already. Sometimes that helps correct shading artifacts. You will need to enable Auto Smooth for this to work, but I usually find it helps me out!


