I’m not sure, but I think it should, although it wouldn’t be very usable. This course is not meant for realtime characters (and the complex shaders won’t port at all, because the Game engines use a different renderer).
As for hair, you would be better of using hair cards; have a look at:
https://cgcookie.mavenseed.com/courses/creating-hair-cards-for-realtime-characters
and also check out Daniel Bystedt’s method (not a tutorial, but he explains his method well, which is mostly the same as Kent shows in above lessons, but he uses Hair to guide the cards in stead of Curves):
https://www.youtube.com/watch?v=oqjKMd9CYI4