That does help, thanks again! Now, I have one more, broader question about bendy bone rigs. Let’s say I have a stylized character jumping rope as part of a looping animation, where realistic, real-world physics are not necessarily a factor (going for cuteness over realism). Having completed the exercises up to this point in the course, I’m thinking a rubber hose-like approach with bendy bones might work for this, in terms of animating the character’s limbs (which are rather stick figure-ish) as well as the jump rope. Does that sound sensible? It’s probably going to be trickier than I first imagined, as a rigging beginner, but I really want to try to apply what I’m learning to actual projects in hopes that it will help reinforce the concepts for me.