Reply To: Widgets orientation

Forum Archive Widgets orientation Reply To: Widgets orientation

#87900
Andy Kynerd
Participant

    Thanks, Wayne. To clarify, what threw me more so than that was, in the video when you create new widgets to replace the original ones, it looks like they appear automatically positioned with their median points already aligned at world axis. The screenshot I attached previously shows my scene after I created the new widgets and after I adjusted their scale and rotation. At that point I would need to additionally move them on y-axis back to world origin to center everything. Not a big deal, but it looked like you were able to skip that step and I had a nagging sense that I missed something. Here’s the exact frame from the video I’m referencing, when you first create the new widgets and they appear at world axis:video_screenshot.png