Course Library
Learning Paths
Free Courses
Learn Blender 3D in the way that’s right for you.
Inner Circle
Where members share progress and help each other learn.
›
The Commons
A free Blender community open to artists of all skill levels.
Forum Archive › Why wouldn't you make Melvin straight on when using the skin modifier. (as opposed to making him in the pose given) After … › Reply To: Why wouldn't you make Melvin straight on when using the skin modifier. (as opposed to making him in the pose given) After …
If I intended Melvin as a riggable character for animation, then indeed I would model him symmetrically. But I think sculpting characters in-pose takes practice that benefits a sculptor’s skills.