Reply To: Why wouldn't you make Melvin straight on when using the skin modifier. (as opposed to making him in the pose given) After …

Forum Archive Why wouldn't you make Melvin straight on when using the skin modifier. (as opposed to making him in the pose given) After … Reply To: Why wouldn't you make Melvin straight on when using the skin modifier. (as opposed to making him in the pose given) After …

#23898
Kent Trammell
Participant

    If I intended Melvin as a riggable character for animation, then indeed I would model him symmetrically. But I think sculpting characters in-pose takes practice that benefits a sculptor’s skills.