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Forum Archive › Why use the bevel modifier instead of using the subsurf modifier? › Reply To: Why use the bevel modifier instead of using the subsurf modifier?
Hey Matt, I go over that in more detail here: https://cgcookie.com/lesson/high-poly-topology-and-shading
In short, it makes for more accurate shading when baking and makes the modelling process for hard surface game assets a little easier.