Reply To: Why use the bevel modifier instead of using the subsurf modifier?

Forum Archive Why use the bevel modifier instead of using the subsurf modifier? Reply To: Why use the bevel modifier instead of using the subsurf modifier?

#25684
Jonathan Lampel
Participant

    Hey Matt, I go over that in more detail here: https://cgcookie.com/lesson/high-poly-topology-and-shading

    In short, it makes for more accurate shading when baking and makes the modelling process for hard surface game assets a little easier.