Interesting. The reason I asked was because programmers usually don’t like this technique when it comes to procedural generation. Even though it makes sense not to have an offset when setting coords in procedural level generation, there is no consistency in origin points if the objects are turned, whereas if in the center, it can be the same among all objects.Unity does (barely) have a grid functionality, so typing manually the position is not needed (which would have helped if you set the origins in the corner).