Reply To: Why not make Top and Bottom bones as handles for bendy bone?

Forum Archive Why not make Top and Bottom bones as handles for bendy bone? Reply To: Why not make Top and Bottom bones as handles for bendy bone?

#75089
Wayne Dixon
Participant

    Hi Anylmoi,
    I like that you’re trying things out – it’s the best way to expand your knowledge.

    That solution works, however, there are some drawbacks.

    Firstly, the Bottom control will not pivot at the bottom of the geometry but rather the head of the bone, which will be offset be the length of the bone.  (because it pivots from the head but connects via the tail)

    This will make it harder to animate than it needs to be.

    The other issue is the controls will not be aligned with the world.  Their local Y axes will be aligned with the world Z.  If you can, it’s always better to have the local axes aligned with the world (you can’t always do this though).

    Having the controls line up with world space is very helpful for animators.

    Hope that makes sense.