Reply To: Why have another animation state for Spikes_Down? And how did the spikes go through the ball?

Forum Archive Why have another animation state for Spikes_Down? And how did the spikes go through the ball? Reply To: Why have another animation state for Spikes_Down? And how did the spikes go through the ball?

#29610
Jonathan Gonzalez
Participant

    The spikes down animation is really not needed but it was included with the model so I used it. You can also have it setup with just one animation since it will technically reverse itself due to how the animations play. 

    As far as the spikes going through the sphere I’m not quite sure if the rigidbody fell asleep or if the collider on the spikes didn’t follow the spike mesh when going up.